Home

Advertisement

Customize
Batzorig Naranbaatar
18 January 2010 @ 12:59 am
One day of delay. I have a lot of ideas I want to flesh out, and besides, it is MLK Jr. day tomorrow, so I get a 3 day weekend to finish up too, right?
 
 
Batzorig Naranbaatar
12 January 2010 @ 04:40 am
The Devil May Cry games were incredibly popular, and now that Bayonetta is out, it seems you can just make up a new world and characters and apply the same template for success.

This weeks challenge will be to create a DMC style of game with interesting changes to the system, cool powers, and awesome characters and story. Goooooooo!
 
 
Batzorig Naranbaatar
11 January 2010 @ 09:00 am
My Thought Process: My goal this week was to take the core concept of the life simulator Spore and refine it into a more polished, focused, successful game. While many found Spore to be an exciting, interesting game, I found it to be a lack-luster experience that needed more focus. The concept of playing god in an evolutionary sense is an interesting one, and I believe that by redesigning the game, Spore could become, well, in a word, 'good'.

For those who aren't in the know about 'Spore', it was a life simulation game where you began the game as a single celled organism, and eventually evolved your way up to a land dwelling creature, which then became intelligent, and you would play through your species life as a tribe, into massive cities, and finally an all-powerful spacefaring civilization. The game was incredibly hyped for the fact that you could literally design your own creature however you wanted with different parts which would change how they would move, act, and the capabilities they had. However, in my opinion, the game was executed poorly on all counts. No specific phase was developed to have any sort of polish, and even the amazing capabilities of the games creature creator couldn't overcome the poor design of how parts actually effected your creature.

My focus though will be on what was the first two phases of 'Spore', the life cycles of non-sentient creatures, regardless of their scale. So, let's jump right into it!

Read the Entire Design )


Alright folks, that's my design for Good Spore. I wish I'd had more time to go into details about evolutions and how they would affect your creature, but alas, I'm no evolutionary biologist, and I've only got one week!

1 down, 51 to go. See ya next time.
 
 
Current Mood: tired
 
 
Batzorig Naranbaatar
06 January 2010 @ 10:24 am

This place is one of my New Years Resolutions.  So I guess I had better take a stab at it.

 

"Good Spore" will be up on Sunday.  That's right.  It's Spore.  But good.

 
 
Batzorig Naranbaatar
20 April 2009 @ 07:54 am
Late  
I'm late late late because I spent most of my waking hours yesterday doing birthday stuff.  So I'll be a day late.  Game up by tonight, and a new challenge immediately afterwards.  GO GO GO.
 
 
Batzorig Naranbaatar
13 April 2009 @ 09:09 am

I have free time in excessive amounts.  This journal is reinstated, and the previous project is now the current project. 

Paranormal Investigation game will be posted by midnight on Sunday, April 19th!

 

Hey... that's also my birthday... Fuuuuck, I gotta write shit up on my birthday?!

 
 
Current Location: My big fancy desk
Current Mood: tired
Current Music: Monkey Wrench - Foo Fighters
 
 
Batzorig Naranbaatar
10 July 2008 @ 04:11 pm
My next game design challenge is to design a game where players create a paranormal investigator and investigate terrifying haunted locations and get the bejesus scared out of them.  Nice!
 
 
Batzorig Naranbaatar
Medieval FPS
That's a really boring name so the working title will be...
Dragons, Kings & Deadly Things

My thought process: Well, to be honest, I was seriously just sitting on the toilet when I thought up the idea for this game. It seems like first person shooters are everywhere these days, with all sorts of different settings. We've got past (WWII anyone?), present (games like Team Fortress 2, Call of Duty, that sort of thing), and future (with games like Quake, or Half-Life). But I sorta realized that even though there were games that were set in a more fantasy setting and had a first person perspective, there wasn't really a Medieval FPS. I of course, chose to remedy that, hoping to make a fun game that players could jump into and enjoy, but had enough options and scenarios to keep players coming back again and again and again (A veritable Diablo II of FPS).

Read the Entire Design )
 
 
Current Mood: accomplished
 
 
Batzorig Naranbaatar
08 July 2008 @ 02:16 pm
So, over the past week, I've been working on trying to plan out a fast and fun Medieval FPS along the lines of somethign like Team Fortress 2.  I'll be posting what I've got later today, once it's all written up for posting.
 
 
Batzorig Naranbaatar
12 March 2008 @ 02:32 am
DOH!  

Okay, it's harder then it looks... I'll be doing my real update on this coming Sunday at the latest.  Sorry about the delay, hopefully I'll get into the flow of things soon.

 
 
Current Mood: Failurific
 
 
Batzorig Naranbaatar
28 February 2008 @ 01:12 pm

Game 1:  Action platformer/RPG style game.  Sorta Devil May Cry-ish in gameplay, but with more traditional RPG elements between combat.

Goals:  Make it interesting!  Cool characters, cool story, cool everything!

Gave myself a head start on this one, since it'll be my first, and I've got Spring Break coming up, so I don't know how busy I'll be.  Check back on Sunday, March 9th to see what I've got!

 
 
Current Mood: worried
 
 
Batzorig Naranbaatar
27 February 2008 @ 06:37 pm

I'm switching up this journal's purpose for the most part.  From henceforth, every monday, I will think up a totally sweet game.  I'll write up a basic design for it, some of it's interesting features, and then post it up along with any interesting doodles, maps, or other scraps I have for it on Sunday night.  Then I'll start over again.  A game a week.  52 games a year.  Simple enough, right?

 
 
Current Mood: determined
 
 
Batzorig Naranbaatar
01 November 2007 @ 05:44 am
Man, I really want to enjoy a good ol' fashioned forum RP.  But I just can't seem to find one.  Path of the Heart is slow, and while I love all the characters, it's painful to wait for anything to happen.  This is really depressing for me... I just want some fun RPing to do besides just pencil and paper RPs with the same people I always do.  People need to be willing to put effort into the RPing though... you wouldn't join a game of D&D if you could only play for half an hour at a time... why can't people put in the time to post on forums?

Argh...
 
 
Current Mood: depressed
 
 
Batzorig Naranbaatar
14 October 2007 @ 09:53 pm
So, Mr. MughiFurtado over at deviantArt has convinced me to start doing some drawing again.  He really had to twist my arm too.  One whole comment :P
So yeah, I've been doodling a few pictures of Batzorig Naranbaatar (The D&D character who sorta because more than that in my head).  He's sorta a tanned, grown-up, badass Davis from digimon.  I realized that after I drew him the first time, but it's true... he looks a lot like Davis.
 
 
Current Mood: Doodly
 
 
Batzorig Naranbaatar
11 October 2007 @ 04:25 pm
I missed the Alpha sign-ups.  Shit.

Anyways, Metaplace is a system for creating online experiences for people who are not a massive corporation.  I say 'online experiences', which sounds cheesy as hell, because it's an open-ended system for creating whatever the fuck.  And I missed the Alpha sign-ups.

LAME.

Anyways, reading about what they're working on gets me excited.  I want to get my hands on Metaplace.

Speaking of new things I want to get my hands on, D&D 4e.  See, in 3.5, I was pretty much always a human fighter.  Why?  Because you could customize them.  They were your own creation, with abilities of your choosing.  And apparently every class will work like that in 4e.  Sweet.
 
 
Current Mood: excited
 
 
Batzorig Naranbaatar
10 October 2007 @ 09:28 pm

Alright, lots to say.

D&D on Sunday was great.  I miss Amayeta a little, but Xylon is a hardcore to the bone badass.  Even if he is evil and demented...  Level 20 Lich?  MINE.

My brother drew some stuff.  I am shocked.  But it's pretty sweet, so go check it out here.

Digimon World Data Squad got terrible reviews, but I am enjoying it.  Epic.

Hellgate London does not impress me.  It's a first person shooter, but I must grind to be able to do the things you can already do in regular FPS.  Joy.

 
 
Batzorig Naranbaatar
05 October 2007 @ 10:41 pm

Now I want to play FFXI.  Thanks alot, LovelyDagger

 
 
Current Mood: deprived
 
 
Batzorig Naranbaatar
03 October 2007 @ 11:30 am

1) Character Design - Pick hair style and color, skin color, build, shape, etc.
2) Outfit Design - Clothing and Accessories
-Casual Outfit
-Combat Outfit
3) Pilot Type - Tactical (Energy bar that goes down with use), or Spirit (Energy bar that goes up with use)
4) Pilot Combat Style - Select your pilots combat style
-Aggressive (slightly boosted damage, lower defense)
-Defensive (slightly boosted defense, lower damage)
-Balanced (No modification)
5) Mecha Type - Select your Mecha's type
-General: Good on land, low swim ability, no flight, but may improve all three with skills
-Aquatic: Great in water, can learn to minimally work on land
-Aerial: Great in the air, can learn to minimally work at sea
-Terranian:  Great on land, can learn to minimally work underwater
6) Mecha Design - Design how your mecha will look in the game
-Basic construction: Parts, appearance, colors, etc.
-Animations: How your mecha runs, jumps, etc.
7) Choose Abilities - Choose your skill trees and starting abilities
-Select Abilities (Missiles, rapid melee, armor, etc.)
-Animations: Choose how each of your selected abilities will animate
8) Profile
-Pilot and Mecha names
-History/Profile
-Mecha origin: Found, built, or stolen, determines which tutorial you will play.

Tags:
 
 
Current Mood: Drowsy
 
 
Batzorig Naranbaatar
02 October 2007 @ 01:54 am
List of things to do:
Work on the L5R game
Work on the MMO
Homework

Probably more than that too.

In other news,  a friend of mine has come up to visit his girlfriend who is also my friend.  I love 'em both, they're great, but this time, for whatever reason, I felt sorta... I don't know if it was jealousy or what, but it was strange... there was a bit of sadness involved with it, but I can't quite place the feeling.  Ah well.  I generally don't think about relationship stuff... which is not to say that I'm asexual, but I don't care to waste my time trying to find someone to make me feel better when I can just do things that make me not feel like I need someone :P

Anyways, I need graph paper.  It's for the castle.  Hmm...
 
 
Current Mood: contemplative
 
 
Batzorig Naranbaatar
02 October 2007 @ 01:16 am
I always like to start off new journals with whatever quote comes to my mind first.


"If only I could make them..."
"Make them pay?"
"Yes. Make them pay.  All of them."
"We can.  Together, we can make them pay."
"No.  There is no way.  Even with all my knowledge, the curse cannot be broken.  I am condemned to betray those I love."
"But Yogo, you do not love me."  -Yogo and Bayushi, from Yogo Anaido's "The Traitor"
 
 
Current Mood: satisfied
 
 
 
 

Advertisement

Customize